Post by Swarm on Dec 16, 2009 8:30:26 GMT -5
OFFICIAL COTG GAME CARD CREATION RULES
RULES DEALING WITH THE FOUR MAJOR CHARTS 1. All four charts (Into Ropes, Into Turnbuckle, Out of Ring & Deathjump) must be playable on each wrestler's card 2. Each card must have three of the above four designations listed directly 3. Two of the three directly listed chart designations must be followed by (c) 4. When two Chart Situations occur in a row, the one with a choice (c) option should 'ideally' be designated first 5. If there are two Out of the Rings listed, then ONLY ONE of the other charts will be listed directly and the OTHER TWO must be caused by the Choice Charts 6. When a Chart Situation appears on Level 1 Offense, it is never followed by a choice (c) |
RULES DEALING WITH CHOICE SITUATIONS (ch A-H) 1. Two Choice Situations (ie. ch F) must appear on each card 2. On Levels 1 & 2 ch A-F can be listed 3. On Level 3 ch A & B are not allowed, C-H are permitted 4. ch C & F can only be linked to -2 potency moves 5. ch D & E can only be linked to -3 potency moves 6. ch A and B can be linked to -2 potency moves, and G and H can be linked to -3 potency moves 7. On Level 3 Offense either Deathjump or ch G/H must be listed 'before' Out of Ring 8. ch A would create an 'Into Ropes' listing 9. ch B would create an 'Into Turnbuckle' listing 10. ch G and/or ch H would create a 'Deathjump' listing 11. In order of Offensive roll success probability listed from highest to lowest, 'High Power' (pw) wrestlers benefit most from a listing of: ch D, G, F, E, A, C 12. In order of Offensive roll success probability listed from highest to lowest, 'High Agility' (ag) wrestlers benefit most from a listing of: ch E, H, C, D, B, F |
CHOICE SITUATION MOVE SUCCESS PROBABILITY GUIDE ch A PW-2 8 Into Ropes Option ch B Into Turnbuckle Option AG-2 8 ch C PW-2 7 AG-3 7 ch D PW-3 9 AG-2 9 ch E PW-2 9 AG-3 9 ch F PW-3 7 AG-2 7 ch G PW-3 8 Deathjump Option ch H Deathjump Option AG-3 8 |
RULES DEALING WITH ADD 1 MOVES 1. Add 1 Moves increase the PIN Rating of the defensive wrestler who is on the receiving end of the move by 1 fatigue token 2. On Level 1 Offense, an Add 1 Move (singles or tag) can be listed on move 6. 3. On Level 2 Offense, an Add 1 Move (singles or tag) can be listed on move 6. 4. On Level 3 Offense, the use of an Add 1 Move will be listed just before a Finisher. More than one Add 1 Move can be listed on this level |
RULES DEALING WITH CARD STATS 1. For use with their corresponding charts, each card must contain a rating ranging from A-C (A: designating high ability, C: designating low ability) for Ropes, Turnbuckle, Ring & Deathjump 2. Cage Ratings can not differ from PIN ratings by more than two 3. Agility (ag) and Power (pw) ratings range from -5 (the highest rating) to +5 (the lowest rating). AG & PW moves can be linked to -2 and -3 level moves but never with a -1 move 4. Disqualification ratings must range from 2-11 |
CHECKLIST FOR EACH LEVEL RULES FOR LEVEL ONE OFFENSE & DEFENSE Offense Defense 1. With rare exception, AG and/or PW moves must occur on this level. It is possible for this to occur with them being listed as a pair (ie. 5. move pw & 6. move ag), one designation appearing twice (ie 5. move ag, 6. move ag) and they can also be listed in mixed combinations (ie. 4. move ag, 5. move pw 6. move ag). They can only be linked to -2 & -3 level moves, never to a -1 move 1. Down-3 can not appear on this level 2. Moves must be listed in an order of weaker offensive potency (-1) to stronger (-2 or -3) 2. More defensive comebacks (ex. WRESTLER-1) are allowed to appear on this level than are permitted on Defensive Levels 2 or 3 3. Into Ropes and/or Into Turnbuckle are optional designations. When a Chart Situation appear on Level 1 Offense, it is never followed by a choice (c) 3. Defensive tags (tag) can only be listed as dazed-1 (tag) 4. This is the weakest level of offense and normally contains the largest number of -1 potency moves found on the card 4. This level will normally contain the highest # of defensive tags (tag) allowed on the card and creates a ceiling on the number of defensive tags that are possible per defensive level 5. Moves with a ch ranging from A-F are an optional designation 6. An Add 1 Move (for either singles or tag) is optional on move number 6. Only one Add 1 Move can appear on this level |
RULES FOR LEVEL TWO OFFENSE & DEFENSE Offense Defense 1. A move with a potency of -1 can only be listed on move number 1. 1. More defensive comebacks (ie. WRESTLER-2) are usually listed on this level than are optional on Level 3 Defense, but this number must be less than the number of comebacks listed on Level 1 Defense 2. A move followed by either an AG or PW can only be listed on move number 1. It can only be linked under a -2 level potency move. If there are already 'three' of these designations listed on Level 1 Offense it is not customary for a fourth to appear on this level 2. Defensive tags can only be listed as hurt-2 (tag) 3. Moves must be listed from weaker potency (-2) to stronger (-3, add 1). On Level 2, any (ch) move should not go between "regular" moves of the same potency (ie. 2. move-2 (ch) 3. move-2 4. move-2 (ch) is not allowed on this level) 3. The total number of defensive tags (tag) can equal but not exceed the total number listed on Level One Defense 4. A Chart Situation can be listed with a (c) 5. Into Ropes and/or Into Turnbuckle are optional designations 6. Choice Situations (ch) & Chart Situations only occur 'in between' Level 2 (move-2) & Level 3 (move-3) 7. Moves ranging from ch A-F can occur on this level 8. Add 1 Moves (for either singles or tag) are optional at this level on move 6. Only one Add 1 Move can appear on this level |
RULES FOR LEVEL 3 OFFENSE & DEFENSE Offense Defense 1. The potency of moves lists from weaker (-2,-3) to stronger (add 1, Finisher 0, Finisher +1, etc.) 1. A PIN designation must appear on the card. The enclosed number () should be lower than the first number by 3. ie. 3 (0), 4 (1), 5 (2) 2. The potency of finishers can range from 0-6 2. A leave ring designation (lv) is customary but not mandatory 3. A minimum potency of 'move-2' can appear no more than twice (1. & 2.). 3. Fewer comebacks (ie. WRESTLER-2) are permitted to be listed here than appear on Level 2 Defense. The listing of defensive comebacks on this level are extremely rare 4. Only ch C-H are optional listings, ch A & B are not allowed on this level 4. Defensive tags (tag) can only be listed as down-3 (tag) 5. An Out of Ring listing can 'only' be designated on this level, and it can be listed twice 5. The number of defensive tags (tag) is usually less than the number allowed on Level 1 & 2 Defense. For wrestlers with strong defensive tag skills the number of listed (tag) can equal but not exceed the amounts listed on Level 1 or 2 Defense 6. Deathjump can only be listed on this level, but doing so is optional 6. 7. Should they be designated, Deathjump and/or ch G or H must be listed 'before' an Out of Ring listing 8. Add 1 Moves are optional on this level, and should be positioned just before a Finisher, usually on move 5. (with the exception being when Multiple Finishers are listed). Multiple Add 1 Move listings are possible on this level 9. If a wrestler has two Out of the Ring designations, then that card must have one of the other charts listed directly on either Level 1 or Level 2 Offense, and the other two charts must be caused by the Choice Chart |
Credit: Tom Filsinger re-created for board use by LWPD. |