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Post by wwwwwww on Apr 3, 2015 9:56:14 GMT -5
Posted this on the Filsinger Board earlier, but no takers so far. Figured I'd post it here as well. (sorry about the crap pictures) Anyway, wondering if any smart stat-buffs would enjoys creating some wrestlers stats for me. Looking for someone to give me the data for this mid-card (circa 2098) level tag-team...the Sonic Particles. Info-----Despite their physical characteristics (and identical ring attire) making them nearly indistinguishable from each other, their wresting styles do vary a bit. -Particle #1 is an extreme daredevil high-flyer/lucha libre type. He can cause big damage but also takes unnecessary risks that cost him. Particle #1 brims with potential and often wows the crowd. -Particle #2 is more of your standard *non-daredevil* wrester. He combines the basic aerial maneuvers with common wrestling holds. He is still agile and quick, though not to the level of his partner. STAT REGULATIONS: The only thing I want for certain is that they have an identical tag team finishers (a simultaneous double-missile dropkick from separate turnbuckles). Also, I'd like to have Particle #1 have his own singles finisher at 0 or +1. Other than that, it's all you. Remember, I want a mid-card team circa 2098. Any help from anyone? PLEASE.......?
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Post by Justin Case on Apr 3, 2015 14:24:27 GMT -5
Posted this on the Filsinger Board earlier, but no takers so far. Figured I'd post it here as well. (sorry about the crap pictures) Anyway, wondering if any smart stat-buffs would enjoys creating some wrestlers stats for me. Looking for someone to give me the data for this mid-card (circa 2098) level tag-team...the Sonic Particles. Info-----Despite their physical characteristics (and identical ring attire) making them nearly indistinguishable from each other, their wresting styles do vary a bit. -Particle #1 is an extreme daredevil high-flyer/lucha libre type. He can cause big damage but also takes unnecessary risks that cost him. Particle #1 brims with potential and often wows the crowd. -Particle #2 is more of your standard *non-daredevil* wrester. He combines the basic aerial maneuvers with common wrestling holds. He is still agile and quick, though not to the level of his partner. STAT REGULATIONS: The only thing I want for certain is that they have an identical tag team finishers (a simultaneous double-missile dropkick from separate turnbuckles). Also, I'd like to have Particle #1 have his own singles finisher at 0 or +1. Other than that, it's all you. Remember, I want a mid-card team circa 2098. Any help from anyone? PLEASE.......? I'll see what I can come up with for you.
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Post by wwwwwww on Apr 3, 2015 14:28:22 GMT -5
Thank you! Looking forward to it!
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Post by Justin Case on Apr 3, 2015 19:45:08 GMT -5
Here's what I came up with. Let me know if it works, if it looks good, I'll make ya a PDF file for printing off.
Particle #1 5'11, 222 lbs., Unknown
Level 1 offense / Level 1 defense
1. forearm shots to head - 1 2. baseball slide - 1 3. running kick to back - 2 (pw) 4. spinning toehold - 2 (ch A) 5. hurricanrana - 2 6. headscissors takeover - 3 (pw)
1. dazed - 1 (tag) 2. dazed - 1 (tag) 3. PARTICLE #1 - 1 4. hurt - 2 5. PARTICLE #1 - 2 6. PARTICLE #1 - 1
level 2 offense/ defense
1. armdrag takeover - 2 2. spinning thru ropes kick - 2 3. into the turnbuckle 4. piggyback sleeper - 2 (ch C) 5. side missile dropkick - 3 6. corkscrew plancha to floor - 3 add 1 both
1. hurt - 2 2. PARTICLE #1 - 2 3. hurt - 2 4. dazed - 1 5. hurt - 2 (tag) 6. hurt - 2 (tag)
level 3 offense/ defense
1. sunset flip - 2 2. deathjump (c) 3. out of the ring (c) 4. springboard heel kick - 3 5. PARTICLE BLAST (0) 6. SONIC BOOM (+2) tag
1. down - 3 (tag) 2. hurt - 2 3. hurt - 2 4. down - 3 (lv) (tag) 5. hurt - 2 *switch 6. PIN 5 (2)
Ropes - A Turnbuckle - A Ring - B Deathjump - C Disqualification - 5
Agility -4 Power +1 Cage 3
*Once per match, the Particles may attempt a switch. On rolls of 2-9, the switch works. 10-12 play normally.
Particle #2 5'10, 225 lbs., Unknown
Level 1 offense/ defense
1. chops to the chest - 1 2. double leg takedown - 1 3. backbreaker - 2 (pw) 4. rolling reverse - 2 (pw) 5. into the ropes 6. Russian legsweep - 2 (ch C)
1. dazed - 1 (tag) 2. dazed - 1 (tag) 3. dazed - 1 4. dazed - 1 5. dazed - 1 (tag) 6. dazed - 1 (tag)
level 2 offense/ defense
1. sunset flip - 2 (ag) 2. gory special - 2 3. German suplex - 2 4. into the turnbuckle (c) 5. flipping piledriver - 3 6. Atom Smasher - 3
1. hurt - 2 (tag) 2. hurt - 2 3. PARTICLE #2 - 2 4. dazed - 1 5. dazed - 1 6. hurt - 2 (tag)
level 3 offense/ defense
1. running kick to face - 2 2. neck snap - 2 3. superfly splash - 3 (ch G) 4. out of the ring (c) 5. double suplex - 3 tag 6. SONIC BOOM (+2) tag
1. hurt - 2 *switch 2. down - 3 (tag) 3. down - 3 (tag) 4. down - 3 (lv) 5. hurt - 2 6. PIN 7 (4)
Ropes - A Turnbuckle - B Ring - C Deathjump - C Disqualification - 4
Agility -2 Power +3 Cage 5
*Once per match, the Particles may attempt a switch. On rolls of 2-9, the switch works. 10-12 play normally.
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Post by Chilling Nightmare on Apr 4, 2015 16:11:21 GMT -5
Good work, Mr. Case
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Post by cordanus on Apr 4, 2015 21:41:35 GMT -5
Actually, they look like decent characters. I don't see nothing crappy about them.
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